Scroll to zoom at the pointer · drag to shift the interior
Design studio Draw in a flat source triangle, then let curvature take over. Make your own
Euclidean source cell
Compose before curvature
Same geometry, two windows. The Cayley transform carries every arc and motif between the disk and half-plane views.
Whole Wythoff families. Regular, rectified, truncated, and omnitruncated faces are cut from the same {p, q} reflection group at render time; none is a scaled bitmap.
Flat source, curved image. The studio exposes the local step behind ornament hyperbolization: harmonic coordinates deform a Euclidean source while reflections assemble the global pattern.